Confronting Gender Representation: A Qualitative Study of the Experiences and Motivations of Female Casual-Gamers
Resumen
Women are playing video games in ever increasing numbers. However, the empirical literature has consistently shown that males play video games more frequently than females, that males play for longer periods, and that both genders are equally likely to view game playing as a masculine pursuit. As a consequence, a study was carried out to examine salient themes in the experiences and motivations of females who frequently play ‘casual’ video games. The participants comprised 16 adult female casual-gamers who completed two self-report online interviews (at the beginning and at the end of the study) and participated in an online blog/diary and discussion forum over a four-week period. The data were analysed for salient themes using Thematic Analysis. Results showed areas that were important to female casual-gamers included knowledge peripheral to games, domestic commitments and personal priorities influenced by gaming, and the social, financial, and emotional investment of games. By exploring the prominent themes underlying women’s motivations to play casual games, the results provided potential new research directions for future research on women gamers from positively gendered perspectives.
Descargas
Descargas
Publicado
Cómo citar
Número
Sección
Licencia
A partir del número 39(1) 2021, los autores y autoras conservan sus derechos y conceden a la revista el derecho de primera publicación de la obra, registrada bajo una licencia de reconocimiento de Creative Commons Attribution-Noncommercial-ShareAlike (by-nc-sa). Se les anima a los autores que hagan la máxima difusión de su artículo, por ejemplo publicarlo en línea y se les propone que lo hagan (por ejemplo, en repositorios institucionales o en su página web) antes y durante el proceso de envío, porque puede producir buenos resultados y hacer que la obra publicada reciba más citas.



