Diseño de una taxonomía para el estudio psicológico de las características estructurales de los videojuegos
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https://doi.org/10.51698/aloma.2023.41.2.37-48Palabras clave:
características estructurales, taxonomías, juegos de ordenador, juegos digitales, esportsResumen
Las características estructurales (CE) de los videojuegos son las responsables de inducir o mantener el comportamiento de juego independientemente del estado fisiológico, psicológico o socioeconómico del jugador. Usualmente, los videojuegos se han estudiado desde su género, pero la rápida evolución de la industria ha acrecentado la ambigüedad en la categorización y clasificación de estos. Por ello, el estudio mediante CE puede ser un modo más preciso de analizar los videojuegos. El objetivo del estudio es diseñar una taxonomía de CE que responda a los videojuegos actuales y que contribuya a identificar qué CE inciden en la conducta de los jugadores. Después de revisar taxonomías previas, entrevistar a videojugadores expertos y entrevistar a un desarrollador de videojuegos, se construyó una taxonomía de 52 CE agrupadas en cuatro factores: sociales, de manipulación y control, narrativos e identitarios, y de recompensa y castigo. En futuras investigaciones, esta taxonomía permitirá estudiar empíricamente las relaciones existentes entre las características psicológicas de los jugadores y las CE de sus videojuegos de preferencia. También permitirá conocer qué variables psicológicas influyen en el desempeño de equipos profesionales de eSports en relación con CE, y por qué el número de jugadores y aficionados sigue en aumento.
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