Kahoot! in Music and Physical Education Disciplines in Higher Education
DOI:
https://doi.org/10.51698/aloma.2022.40.1.45-54Keywords:
Gamification, Kahoot, Higher Education, Music Education, Physical EducationAbstract
Kahoot! platform has been shown to be a versatile, easily accessible and user-friendly. However, according to the scientific literature the platform is more widely used in theoretical subjects and less in more practical fields. In this study, therefore, we conducted a survey of 324 students from two Spanish public universities who used Kahoot in Music and Physical Education during the 2019-2020 academic year. For this purpose, we created a 5-dimension questionnaire: usefulness, fun, learning, interaction and involvement. Confirmatory factor analysis was used to test the questionnaire’s goodness of fit (e.g., CFI=.984), which was found to be adequate. In general, participants rated each of these items positively. Opinions were more favourable in Music than in Physical Education in most dimensions. We observed that second and third year students tended to give higher scores, and that their responses are similar regardless of their university and their previous experience with Kahoot before participating in this study. Our conclusions suggest that Kahoot! allows teachers to present this conceptual content in a different way by integrating both the concepts and procedures in an active, innovative, collaborative methodology that is more attractive to the students, and consequently helps them learn more effectively.
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