Comportamientos tóxicos en videojugadores de LoL latinoamericanos
DOI:
https://doi.org/10.51698/aloma.2023.41.2.27-35Palabras clave:
League of Legends, conductas tóxicas, comunicación agresiva, uso adictivo de videojuegosResumen
Los videojugadores de LoL manifiestan comportamientos durante el juego que se desvían de las normas sociales y las reglas del juego. Sin embargo, son pocos los estudios desde la ciencia psicológica que estudian estas conductas. Los objetivos de la investigación fueron analizar los comportamientos tóxicos de tipo comunicación agresiva en los videojugadores del LoL, según el perfil y el país de origen, y predecir la ocurrencia de comportamientos tóxicos como víctima o perpetrador. La muestra estuvo compuesta por 4776 participantes de Chile, Colombia, Costa Rica y Perú, a quienes se les administró el cuestionario de datos sociodemográficos y de toxicidad, el Internet Gaming Disorder Scale–Short-Form (IGDS9-SF). Los resultados indican que la mayoría de los videojugadores de LoL son hombres, que prefieren el modo clasificatorias, liga oro y rol supp. Sin embargo, Chile tiene la mayor cantidad de mujeres jugando. El 93.2% de la muestra percibe a la comunidad de LoL como tóxica y son los insultos los que más prevalecen. Quienes experimentan más conductas tóxicas mientras juegan son las mujeres, con puntuaciones altas en IGD, y los perpetradores son hombres de 18 a 19 años, liga oro, rol mid y con puntuaciones altas de IGD. Se espera que los resultados aporten en la comprensión del fenómeno para mejorar el bienestar en la experiencia de juego.
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